Tuesday, July 28, 2009

Motor storm 2



MotorStorm: Pacific Rift is a racing video game by Evolution Studios and published by Sony Computer Entertainment Europe (SCEE) for the PlayStation 3. It is the sequel to MotorStorm and will be followed by MotorStorm Arctic Edge, and uses a modified engine. It was announced by Sony after their acquisition of Evolution Studios and it was released on 28 October 2008 in North America.[1] The game has sold over one million copies as of 9 December 2008.[5The game moves away from the desert environments of the original title and relocates itself in "a lush island environment, full of interactive vegetation"; and also includes monster trucks and four-player split-screen capability. Monster trucks are able to ride over cars (except big rigs), break most vegetation, and destroy structures. Bikes also have new capabilities so they can bunny hop and the driver can duck. Custom music tracks using a player's own music stored on their PS3 hard drive are available[10] as are trophies (to unlock more Drivers and Vehicles) and camera angles are improved for crashes; vehicle damage is also improved. Users can now select drivers from the Garage menu, thus not having to rely on picking the vehicles, depending on the Driver's gender.

Gran Turismo 5 Prologue - Gameplay



Gran Turismo 5 Prologue (グランツーリスモ5 プロローグ, guran tsūrisumo 5 purorōgu) is the latest installment in the Gran Turismo series and a PlayStation 3 exclusive title which was announced at the E3 2007. This short version title is a precursor and sampling of Polyphony Digital's planned Gran Turismo 5 and replaces Gran Turismo HD Concept. The "Prologue" suffix is a self-reference to Gran Turismo 4 Prologue which was released one year before the full version of Gran Turismo 4.[1] Since October 3, 2008, the game is now referred to as Gran Turismo 5 Prologue Spec III which is the software's version 3.0 title.[7] As of May 2009, the game has sold 3.3 million copies worldwide.[8]
The game is a budget sale which was first released in Japan on December 13, 2007 (Blu-ray Disc and PlayStation Store) to celebrate the 10th anniversary of the series. It was followed by a Chinese translated version issued in South East Asia on February 1, 2008 through the PlayStation Store, then on Blu-ray Disc on February 15.
An upgraded version[9] dubbed "spec II", also available as a patch for the original version, was released on the PlayStation Store on March 27, 2008 in Australia, then in Europe on March 28.[10] However, in Portugal the game was officially launched in stores as early as March 26, 2008 (and unofficially on March 21).[11]
The "Spec II" version was released in North America on April 15, 2008 (Blu-ray Disc) and was released on April 17 (PlayStation Store). The Blu-ray Disc version added value with an exclusive GT-TV video feature called "Beyond the Apex".[12]
The latest update entitled "Spec III" added new BGMs, cars, and further improvements to the gameplay. A separate disc was also released (only in Japan) to coincide with this update that included all updates including Spec III.
Gran Turismo 5 Prologue Spec III features 16-player online races, over 70 cars (including tuned cars), 6 tracks, 12 layouts, 60frame/s (during races, replays are 30 frame/s), Full HD 1080p and LPCM 7.1ch high definition sound.[13New to the Gran Turismo series is the ability to race with up to 16 cars at once. According to game developer Polyphony Digital, the NPC's AI has also improved from previous Gran Turismo games.[14]
Also new to the series is the realistic in-car view feature. It includes functioning speedometers and odometers, reflecting rear-view mirrors, wing mirrors and real time in-car lighting effects (cast shadows). Players driving with both the control pad or the steering wheel have the ability to look left and right in the cockpit of the car by using the D-pad. Any PlayStation 3 compatible steering wheel works with Gran Turismo 5 Prologue. The engine also sounds different according to which view is selected among the available four. Back view is also specific with the in-car view.
Spec II update brings Drift Mode (similar to that of Gran Turismo HD Concept), car tuning adjustments, and head to head two-player racing offline.[15]

Ratchet & Clank Future: Tools of Destruction (PS3) - gameplay sample



Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL regions) is a PlayStation 3 video game developed by Insomniac Games, released on October 23, 2007 in North America and on November 9, 2007 in Europe. It is the 7th installment (although it was the sixth to be released) in the official Ratchet & Clank canon and the first PlayStation 3 installment as well as the first installment for the new "Future" sub-saga in the series. It was also one of the first PlayStation 3 games to support Dual Shock 3 rumble straight from the disc. Unlike some previous Ratchet & Clank titles (Ratchet & Clank: Up Your Arsenal, and Ratchet: Deadlocked), Ratchet & Clank Future: Tools of Destruction does not have online multiplayer (or any kind of multiplayer)ools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer. The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game. At times, Ratchet may enter free-fall, or with an upgrade to Clank, will be able to fly; during these periods, the player uses the tilt functionality of the SIXAXIS controller to maneuver Ratchet. The tilt-sensing abilities of the SIXAXIS are also used to control some weapons and gadgets, such as steering the path of a mini-tornado fired out from the Tornado Launcher/Tempest Launcher, cutting open walls with the Geo-Laser, or steering a metal ball to override circuitry with the Decryptor. Other exotic weapons include the Nano-Swarmers, similar to Going Commando's Mini-Turret glove, and the Plasma Beasts, which produce single-use synthenoid creatures with an attack pattern similar to the first game's Mine Glove. More conventional weapons include the Negotiator, a rocket launcher that marks the first time the series has used an RPG for the rocket launcher weapon, instead of a bazooka; the Combuster, a standard blaster pistol, and the Alpha Disruptor, an extremely powerful laser cannon, but expensive to upgrade and with low ammunition. Notably, this is a Lombax weapon found in a testing room on Planet Sargasso and not purchased from a vendor. The weapon it upgrades into (the Alpha Canon) is the most powerful in the game's arsenal in terms of single shots with a damage level of over 10,000. The weapons menu information screen claims that because of its power, it was once believed to be the Lombax Secret, although this plays no part in the story. Another weapon of notable origin is the Pyro-Blaster, a flamethrower very reminiscent of the Pyrocitor from Ratchet & Clank, engineered by the Kerchu, whose Pyroguards use flamethrowers against their enemies. However, a zoom-in sniper rifle was not included in the game's arsenal for the first time since it was introduced. One of the game's cheats allows Ratchet to use pirate swords, axes and similar weapons in place of his wrench, although its use is not affected. On Rykan V, Reepor and Fastoon, Cronk and Zephyr (and Talwyn on the latter two and after breaking her out of Zordoom Prison) accompany Ratchet and fight with him. While immune to damage, their weapons are far less potent than Ratchet's. As with previous games Going Commando, Up Your Arsenal, Deadlocked and Size Matters, there is an arena area. This is called the Imperial Fight Festival, found on planet Mukow, and uses the same elements as previously. Like in Ratchet & Clank, Going Commando and Size Matters, the player will have the ability to pilot a ship against enemy forces, in this case, space pirates. However, in this game you will not be able to upgrade your ship or control it on your own. It has a set course which can not be flown away from which takes away some of the players freedom. Along with no upgradeable ship weapons or armor or for that matter how your ship looks.
At times, the player will control Clank in a mode similar to previous games, using robotic creatures called Zoni to fight foes, remove debris or reconstruct bridges, and to power devices in the level. Clank possesses the ability to slow down time as well during these sections, allowing him, for example, to make his way under a rapidly closing door as well as levitate.

Resistance 2 - Awesome Gameplay



Resistance 2 is a sci-fi first person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3.[2] The game was released in North America on November 4, 2008, Japan on November 13, 2008[3], and in Europe on November 28, 2008. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man. Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full scale invasion of both the east and west coasts. This time out Hale is part of a special task force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, but keep it under control with special inhibitors and are thus able to reap the benefitsResistance 2 is a single-player campaign, with the player controlling protagonist Nathan Hale. The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a mini gun called the "HVAP(High Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where the player was able to carry as many weapons as they could get their hands on, Resistance 2 limited the player to two weapons, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single player campaign as it did in the first, but instead it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health

Uncharted: Drake's Fortune



Uncharted: Drake's Fortune is an action-adventure video game developed by Naughty Dog, and published by Sony Computer Entertainment exclusively for the PlayStation 3. Combining platforming and third-person shooter elements, the game charts the journey of protagonist Nathan Drake, supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of friend Victor "Sully" Sullivan and journalist Elena Fisher.[3]
Originally announced at E3 2006,[4] the title was developed for about two years before being released at the end of 2007.[5] Seen as a key title for the PlayStation 3 during the holiday season of 2007,[6] the game was well-received by critics, many of whom cited its technical achievements and its high production values, similar to that of summer blockbuster films.[3] The game went on to sell more than one million copies in ten weeks, and become part of the European best-selling Platinum Range of titles.[7] A sequel, entitled Uncharted 2: Among Thieves, has since been announced and is now in developmentGameplay in Uncharted: Drake's Fortune is a combination of 3D platforming and third-person shooter gameplay elements. Similar to the Prince of Persia and Tomb Raider series,[3] platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Nate explores.[8]
When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.[8] Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo," which forces enemies to drop twice the ammo they would normally leave.[8] Nate can only carry one pistol at a time and may also carry one rifle, and there is a limited amount of ammunition per gun. Picking up a different firearm switches out that weapon for the new one. Grenades are also available to acquire at certain points, and the height of the aiming arc is adjusted by tilting the SIXAXIS controller up or down to match. These third-person shooter elements were compared by several reviewers to Gears of War,[3][8] in that the player can have Nate take cover behind walls, and use either blind-fire or covered fire to take out foe. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose saturation. While resting or taking cover for a brief period, Nate's health level — and subsequently, the screen saturation — returns to normal.[8]
The game also includes vehicle sections, such as where Nate must protect the Jeep he and Elena are in using a mounted turret, and where Nate and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Nate in driving the jet-ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.[8]
The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily[6] or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, making a number of headshots or using specific methods of killing enemies.[9] In subsequent playthroughs of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammo[6] but also non-game extras, such as making-of videos and concept art.[10] There are also several references to other Naughty Dog games, especially the Jak and Daxter series; one example includes the "Ottsel" branding on Drake and Fisher's wetsuits,[11] a reference to the species that mixes otter and weasel found in the game.
Regardless of which regional version is purchased, the game is censored when playing on a Japanese console to remove blood, which normally appears when shooting enemies; this follows the trend of other censored console games in the region, such as Dead Rising and Resistance: Fall of Man.[12]

Little Big Planet - Full Game Play Video



LittleBigPlanet, commonly abbreviated LBP[5][6] and developed under the title The Next Big Thing, is a puzzle platformer and user-generated content video game for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference (GDC) in San Francisco, California.[7][8][9] It is developed by Media Molecule, a British company founded in part by Rag Doll Kung Fu creator Mark Healey, and published by Sony Computer Entertainment Europe.
Many saw the game as an important title for Sony's PlayStation 3.[10] The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics and audio, along with its gameplay and large array of customisable and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet won the AIAS Interactive Achievement Award for Overall Game of the Year, in addition to several others.[11]
A PlayStation Portable version of the game has been announced for release in the second half of 2009, which will feature new levels and content.[12The game revolves around the player's control of a small character, known as a Sackboy or Sackgirl owing to their appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the LittleBigPlanet community.

All New Metal Gear Solid 4 Trailer/Gameplay



Metal Gear Solid 4: Guns of the Metaru Gia Soriddo 4 Ganzu obu za Patoriotto?), commonly abbreviated to MGS4, is a stealth action video game developed by Kojima Productions for the PlayStation 3. Guns of the Patriots is the latest addition to the Metal Gear series and was directed by Hideo Kojima. Its worldwide release on June 12, 2008 came ten years after the release of Metal Gear Solid and twenty years after the US release of Metal Gear.[10][11] MGS4 has received widespread critical acclaim, garnering Game of the Year awards from several major gaming publications, including GameSpot, which hailed the game as technically flawless. The game has been a driving force behind sales of the Metal Gear franchise, helping it to sales of over 4.75 million units since April 2008.[12erson camera, with First Person View and Over The Shoulder cameras optional.
A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells and being hunted by the enemy) increase Snake's Stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking and reading a magazine.[14]
Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in Night Vision and Binocular mode. It also offers a Baseline Map, which indicates the location of nearby units[15]. The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity.
Metal Gear Mk.II, later substituted by Mk.III, offers CODEC functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment [16]. Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima.
Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points, awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices.
The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.[14]